Elimination Chamber Rules
Elimination Chamber Rules
Six people are involved, all with 20 HP a piece. Each one rolls 1d100 for inits. Two lowest rolls start first.
The first two entrants each do one post a piece, then the other four roll 1d100. Lowest roll goes in next.
The three (or however many are left) in the ring each do one post a piece, then the other three each roll 1d10. Lowest roll goes in next.
The four (or however many are left) in the ring each do one post a piece, then the other two roll 1d7. Lowest roll goes in next.
When someone's on X, they can be pinned/made to submit. The person who gets the pin/sub regains 5 HP
For a regular EC match: Use of the cage and/or chambers would count as WPN rolls.
For an Extreme EC match: Weapons are attached to the cage, and can be pulled down, then used with WPN rolls. Use of the cage and/or chamber would also count as WPN rolls.
The first two entrants each do one post a piece, then the other four roll 1d100. Lowest roll goes in next.
The three (or however many are left) in the ring each do one post a piece, then the other three each roll 1d10. Lowest roll goes in next.
The four (or however many are left) in the ring each do one post a piece, then the other two roll 1d7. Lowest roll goes in next.
When someone's on X, they can be pinned/made to submit. The person who gets the pin/sub regains 5 HP
For a regular EC match: Use of the cage and/or chambers would count as WPN rolls.
For an Extreme EC match: Weapons are attached to the cage, and can be pulled down, then used with WPN rolls. Use of the cage and/or chamber would also count as WPN rolls.
Three Is of Angle- Posts : 38
Join date : 2008-10-07
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