Last Man Standing Match rules
Last Man Standing Match rules
In a Last Man Standing match, the object is to beat your opponent so badly that they are unable to get back to their feet by the time the referee counts to ten.
Last Man Standing matches are no disqualification. No pinfalls or submissions. Both competitors start with 30 HP, one SiG, three Revs, and one WPN roll.
Once someone is on X, roll 1d80 to knock them down. The person on X then must meet or beat the roll in order to continue on. Depending on how many times a person is placed at X, they may have chances to try and get back up. The following list describes as such:
1st time on X - 4 chances to try and get back up
2nd time on X - 3 chances
3rd time on X - 2 chances
4th time and after (5th, 6th, 7th time, etc.) on X - 1 chance
Last Man Standing matches are no disqualification. No pinfalls or submissions. Both competitors start with 30 HP, one SiG, three Revs, and one WPN roll.
Once someone is on X, roll 1d80 to knock them down. The person on X then must meet or beat the roll in order to continue on. Depending on how many times a person is placed at X, they may have chances to try and get back up. The following list describes as such:
1st time on X - 4 chances to try and get back up
2nd time on X - 3 chances
3rd time on X - 2 chances
4th time and after (5th, 6th, 7th time, etc.) on X - 1 chance
Three Is of Angle- Posts : 38
Join date : 2008-10-07
Permissions in this forum:
You cannot reply to topics in this forum